Figure 3-4. Projector Slots
Figure 3-5. Switcher Slots
To select an input:
Press at operation level.
where:
m = 0 (projector) or 1-9 (switcher 1, 2, ... 9)
n = 1-9 (slot number)
The projector switches to, and displays, the source connected to the input
selected. The projector also uses the display settings previously set in memory
for that input. If the selected input is invalid, a warning message is displayed.
An example of an invalid input might be “0 1” when a switcher is connected
to slot 1 of the projector. Another example of an invalid input would be to
select a switcher which does not physically exist.
Example 1
Slot 1 on the projector has the output from a computer workstation
connected to it. To display the workstation output, press .
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